Did you know....

136 posts / 0 new
Last post
Petek's picture
Offline
Last seen: 5 years 7 months ago
Joined: 04/26/08
Re: Did you know....

Mohammad_Mohammad wrote:

Im gonna get some revenge for you rushing my cap yesterday

98

Petek's picture
Offline
Last seen: 5 years 7 months ago
Joined: 04/26/08
Re: Did you know....

_FSF_Cars(Viriato) wrote:

the most powerfull hotkey in this game tab key x)

I think it's the shift key and building slection keys. I need to select barracks way more often than upgrade something.

Mohammad_Mohammad's picture
Offline
Last seen: 5 years 9 months ago
Joined: 12/15/09
Re: Did you know....

Petek wrote:

_FSF_Cars(Viriato) wrote:
the most powerfull hotkey in this game tab key x)

I think it's the shift key and building slection keys. I need to select barracks way more often than upgrade something.

its easy to play without using any hotkeys, except shift is the only one that you really need. therefore shift is the most important

Can-U-dig-it-Lautaaa's picture
Offline
Last seen: 6 years 6 months ago
Joined: 12/03/08
Did you know....

using hotkeys will save you a lot of time tho ...

FUN_Headshot_hun's picture
Offline
Last seen: 5 years 7 months ago
Joined: 08/20/05
Did you know....

In most games i dont use shift(only for the scout, sometimes for raiding), so its needed so much, only at start.

BTW for everyone is the most useful key which he uses.
For me TAB and Ctrl(for groups).

GAD_slowREX's picture
Offline
Last seen: 7 years 11 months ago
Joined: 08/21/05
Re: Did you know....

FUN_Headshot_hun wrote:

In most games i dont use shift(only for the scout, sometimes for raiding), so its needed so much, only at start.

BTW for everyone is the most useful key which he uses.
For me TAB and Ctrl(for groups).

I agree, 3 keys I use most:

1. Tab - for fast scroll through available upgrades

2. Ctrl - for control groups

3. Shift - for scouting and unit micro in battles

All three are pretty important for me cuz they speed up my game play and lower the number of mouse clicks.

GAD_slowREX's picture
Offline
Last seen: 7 years 11 months ago
Joined: 08/21/05
Re: Did you know....

Petek wrote:

Mohammad_Mohammad wrote:
Im gonna get some revenge for you rushing my cap yesterday

98

Yeah, i owe Raider too for raping me with koreans yesterday night... :evil:

Damn, that game got me so frustrated that I even dreamt of me battling with you.
Strange dream, but I remember I was better, you were attacking me in age 5, and I was just preparing to enter age 6 and demolish you when suddenly you stopped the game and said that I had some kind of a strange and most unfair advantage.
So I wasn't able to defeat you even in a dream... :cry: 98 :cry: 98 :cry: 98

Petek's picture
Offline
Last seen: 5 years 7 months ago
Joined: 04/26/08
Re: Did you know....

GAD_slowREX wrote:

Petek wrote:
Mohammad_Mohammad wrote:
Im gonna get some revenge for you rushing my cap yesterday

98

Yeah, i owe Raider too for raping me with koreans yesterday night... :evil:

Damn, that game got me so frustrated that I even dreamt of me battling with you.
Strange dream, but I remember I was better, you were attacking me in age 5, and I was just preparing to enter age 6 and demolish you when suddenly you stopped the game and said that I had some kind of a strange and most unfair advantage.
So I wasn't able to defeat you even in a dream... :cry: 98 :cry: 98 :cry: 98

98 100 Open season on Raider :cry:

You did have a strange and unfair advantage: you were in control of your dreams :idea:

Can-U-dig-it-Lautaaa's picture
Offline
Last seen: 6 years 6 months ago
Joined: 12/03/08
Did you know....

I will rape Raider for our 2-20 score Sad damn you Raider!

Petek's picture
Offline
Last seen: 5 years 7 months ago
Joined: 04/26/08
Re: Did you know....

Can-U-dig-it-Lautaaa wrote:

I will rape Raider for our 2-20 score Sad damn you Raider!

100

FUN_Galahad's picture
Offline
Last seen: 2 years 6 months ago
Joined: 07/26/05
Did you know....

Did you know that...

.... militia suffers horrible damage by atrition?
.... and that the despot does not save the militia? (quite sure about that, although i did not test it now).

papillon's picture
Offline
Last seen: 4 years 2 months ago
Joined: 08/23/07
Re: Did you know....

FUN_Galahad wrote:

Did you know that...

.... militia suffers horrible damage by atrition?
.... and that the despot does not save the militia? (quite sure about that, although i did not test it now).

the despot doesnt cover the militia, but the force march works the same as with mil units

btw,

i think stance keys are crucial

then the usual shift, tab, K, S, U, N and some others

Can-U-dig-it-Lautaaa's picture
Offline
Last seen: 6 years 6 months ago
Joined: 12/03/08
Did you know....

press ctrl+home to select damaged troops. Shift+Home: Most damaged ones)

it's easier to select them to garrison and get healthy instead of 1 by 1. and this is the list of my most used hotkeys.

L: Library ( Q:Age,W:military,E:Civic,R: Commerce,T:Science)
C: city ( A: send citizens to work anywhere in city radio, F: to farms,W: to wood camp,M: Mountains, Z:ring the bell)
Idle citizen : .
Select any citizen : Alt gr + .
When you select citizen...

B:Build

W:Woodcamp
E: Temple ( A:Taxes,B:Religion)
T:Tower ( A: Militia, B:Attrition)
R: Fort ( A: Armor,B: Territory,etc..)
U: Univesity ( A: Researches, V:Schoolars, Q:infinite queue)
I: Air Base
O: Siege Factory ( B: catapult, W: Wagon,Q:infinite queue)
A: Observe tower
S:Stable ( G:Light Cavalry( Ctrl+G: Upgrade),H: Heavy cavalry(Ctrl+H: Upgrade), A:Horse Archer(Ctrl A:Upgrade)Q:infinite queue)
D:Dock ( T: fisher,Q:infinite queue)
F:Farm
G: Granary ( A: Production research, B: bonuses research)
H: Smelter ( A: Production research, B: bonuses research)
J : Lumber mill ( A: Production research, B: bonuses research)
K: Barracks( G: LI (Ctrl+G:Upgrade) H:HI ( CTRL+ : Upgrade) A: archers ( Ctrl+A: Upgrade)Q:infinite queue)
L:Library
X:Silo
C: City ( V: citizen,Q:infinite queue)
N: Market (V:caravan, B: Merchant)
Shift: Available researchs.

When clicking and holding the right mouse button in order to move a selection of units in formation, left-click with the RMB still depressed. This will quickly cycle forwards through the available formations.

Again, with the RMB held in order to move troops in formation with a specific facing, scroll your mouse wheel. This will adjust the length and depth of any formation.

Holding CTRL while moving troops is a quick way to perform an "attack move", similar to hitting the attack button and then clicking on the ground. I personally have CTRL held down more often than not when moving units.

Holding ALT while dragging a selection box will only select the "non-support" units inside of the selection. This excludes things like siege, supply wagons, generals, spies and scouts. This is an efficient way to redirect your army in a firefight without disturbing your placement of these units. Alternately, holding CTRL + ALT together while dragging a selection box will select ONLY the siege inside the selection.

When you have a mixed group of troops and siege, holding ALT while rightclicking an enemy structure will put your army into automated "siege mode", essentially putting your army into Refuse formation and having your army focus entirely on guarding the siege while it attacks normally. This is not perfect; soldiers can tend to be a bit too dedicated towards defending the siege instead of their own hides. Also, when you have a significantly large army, the formation they choose will be very spread out.

If your army is marching through town, and you want to select citizens nearby, holding CTRL + Shift will only target the citizens.

_FSF_Fear's picture
Offline
Last seen: 3 years 9 months ago
Joined: 08/21/05
Re: Did you know....

Save some time and go to infidels old website all this stuff is there in strategy forum.Plus alot more uses of spies and generals,All formations and how to use them and so on. Dirol

vugi's picture
Offline
Last seen: 3 years 9 months ago
Joined: 03/29/09
Did you know....

big thx to lautaa, for teaching us basics, thx u very much!

_FSF_Jaguar's picture
Offline
Last seen: 4 years 3 months ago
Joined: 10/13/07
Did you know....

@Galahad: When I want to assign E to the Temple, it removes all the other commands that are under the E key. How can I prevent this from happening?

Can-U-dig-it-Lautaaa's picture
Offline
Last seen: 6 years 6 months ago
Joined: 12/03/08
Re: Did you know....

vugi wrote:

big thx to lautaa, for teaching us basics, thx u very much!

well, if I wanna teach RoN to an infinite player I have to begin from basic stuff..

Can-U-dig-it-Lautaaa's picture
Offline
Last seen: 6 years 6 months ago
Joined: 12/03/08
Did you know....

and fear, can you send me the link of Infidels clan ? I forgot it..

_FSF_Fear's picture
Offline
Last seen: 3 years 9 months ago
Joined: 08/21/05
Re: Did you know....
FUN_Galahad's picture
Offline
Last seen: 2 years 6 months ago
Joined: 07/26/05
Did you know....

@Jaguar:

Well, if you assign e for temple it surely will delete other commands. Hmm, i did never need anyone of these other commands. If there is one you need try to use another key for temple. I have no other solution.

WTF_Dinamo's picture
Offline
Last seen: 7 years 5 months ago
Joined: 07/21/05
Did you know....

Yup infidels had lots of good strategy tutorials. Especially good for beginners but a lot of useful stuff for advanced players too

Mohammad_Mohammad's picture
Offline
Last seen: 5 years 9 months ago
Joined: 12/15/09
Did you know....

i took i look at the WTF site and the first thing that i read was this "Attrition is much over rated. Yes, it's helpful, yes it's very effective at preventing deep raids on your economy. But beyond that it's biggest use is psychological. People are scared of it, there is something very bad about that glowing red patch at the base of all your troop that causes you pain and makes you want to run away. Just like it is very reassuring to see a green glowing patch at the base of your troops next to a French supply wagon or anybody's with Versailles."

it goes on to approve fighting a battle even when you are exposed to attrition....
i think these statements are very innaccurate and dumb. maybe with very small skirmishes it might be ok, but you should always back away from attrition. how the hell do you expect to win an even battle, or an out numbered battle with attition against you? the basic attrition is enough for me to always back down from a battle without a wagon and not doing so is madness!
especially in nomad when the enemy will most likely have a senator as well, so he will heal while you are subject to attrition
maybe this site has something good to offer but after reading that i am not sure

Petek's picture
Offline
Last seen: 5 years 7 months ago
Joined: 04/26/08
Re: Did you know....

Mohammad_Mohammad wrote:

i took i look at the WTF site and the first thing that i read was this "Attrition is much over rated. Yes, it's helpful, yes it's very effective at preventing deep raids on your economy. But beyond that it's biggest use is psychological. People are scared of it, there is something very bad about that glowing red patch at the base of all your troop that causes you pain and makes you want to run away. Just like it is very reassuring to see a green glowing patch at the base of your troops next to a French supply wagon or anybody's with Versailles."

it goes on to approve fighting a battle even when you are exposed to attrition....
i think these statements are very innaccurate and dumb. maybe with very small skirmishes it might be ok, but you should always back away from attrition. how the hell do you expect to win an even battle, or an out numbered battle with attition against you? the basic attrition is enough for me to always back down from a battle without a wagon and not doing so is madness!
especially in nomad when the enemy will most likely have a senator as well, so he will heal while you are subject to attrition
maybe this site has something good to offer but after reading that i am not sure

I agree with infidel article that attrition is overrated and is mostly psychological "weapon". Of course if you march into Russian territory (Russian player having colloseum) in info age without supply, smelter upgrades and statue of liberty and not having Mongols you will get your ass fried. But for example in age II when you are sieging non-Russian player attrition shouldn't stop you from capturing the bordering city. Assumption is that you have bigger/better army, if not you wouldn't charge anyway. Once you capture the city attrition stops. Also if opponent's army is away attrition shouldn't stop you from rushing his capital deeper in his territory, just use the forced march while getting there.
I don't agree with the statement in the article that attrition stops raids deep in your territory. It makes them last less time and wounded raiders are less likely to make it back alive. Also it helps against hit and run type of raids, because while the raider will go hide and wait till another strike it will slowly die.
Attrition is great against milita rushes, if you can keep the attacked city in your control for more than just few seconds Biggrin

But the thing that is really overrated is building fire. Too often I see people behave like AI: attacking a city that is protected only by fort (or even worse, just a tower or two) with only siege units while a huge army is standing idle. Time is much more important than taking a few shots from buildings. Just keep an eye on your general, buildings like to fire at it.

_FSF_Fear's picture
Offline
Last seen: 3 years 9 months ago
Joined: 08/21/05
Re: Did you know....

And these were written before there was any nomad. 8O

Mohammad_Mohammad's picture
Offline
Last seen: 5 years 9 months ago
Joined: 12/15/09
Re: Did you know....

_FSF_Fear wrote:

And these were written before there was any nomad. 8O

ok true, i cant really speak for std because i have played so few but in terms on nomad it is suicide to attack without protection to attrition. If a city is already seiged and ready to capture then i would capture it regardless of attrition, towers or forts. Also if you know you have a bigger army or if you know the enemy army isnt close by then go through the attrition to attack

and Raider, to say that you only fight battles if you have a bigger better army is ridiculous in nomad. Small differences in battles can make a big difference and attrition makes a small difference to individual units that adds up to a large deficit. I have won battles with smaller armies in enemy territory that would not have been possible if they had researched attrition because my precious archers would have taken damage before the enemy cavalry took its toll. also taking large losses in a battle is not usually my goal and attrition is garenteed to damage all units which means you have to let them heal....which gives the enemy more time to recover

Petek's picture
Offline
Last seen: 5 years 7 months ago
Joined: 04/26/08
Re: Did you know....

Mohammad_Mohammad wrote:

_FSF_Fear wrote:
And these were written before there was any nomad. 8O

ok true, i cant really speak for std because i have played so few but in terms on nomad it is suicide to attack without protection to attrition. If a city is already seiged and ready to capture then i would capture it regardless of attrition, towers or forts. Also if you know you have a bigger army or if you know the enemy army isnt close by then go through the attrition to attack

and Raider, to say that you only fight battles if you have a bigger better army is ridiculous in nomad. Small differences in battles can make a big difference and attrition makes a small difference to individual units that adds up to a large deficit. I have won battles with smaller armies in enemy territory that would not have been possible if they had researched attrition because my precious archers would have taken damage before the enemy cavalry took its toll. also taking large losses in a battle is not usually my goal and attrition is garenteed to damage all units which means you have to let them heal....which gives the enemy more time to recover

Std or nomad, doesn't matter, it's same game.

Well if it is a long battle of course attrition makes difference. But in short battles what matters is what type of units amries are made of and micro. The point of the article is that just some red glow is not good enough reason to turn tail and run. Keep in mind it was written for all ron players.
Believe it or not, having huge casualties is not my goal either. Like general Patton said: No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country. :idea:

Mohammad_Mohammad's picture
Offline
Last seen: 5 years 9 months ago
Joined: 12/15/09
Did you know....

Petek wrote:

Mohammad_Mohammad wrote:
_FSF_Fear wrote:
And these were written before there was any nomad. 8O

ok true, i cant really speak for std because i have played so few but in terms on nomad it is suicide to attack without protection to attrition. If a city is already seiged and ready to capture then i would capture it regardless of attrition, towers or forts. Also if you know you have a bigger army or if you know the enemy army isnt close by then go through the attrition to attack

and Raider, to say that you only fight battles if you have a bigger better army is ridiculous in nomad. Small differences in battles can make a big difference and attrition makes a small difference to individual units that adds up to a large deficit. I have won battles with smaller armies in enemy territory that would not have been possible if they had researched attrition because my precious archers would have taken damage before the enemy cavalry took its toll. also taking large losses in a battle is not usually my goal and attrition is garenteed to damage all units which means you have to let them heal....which gives the enemy more time to recover

Std or nomad, doesn't matter, it's same game.

Well if it is a long battle of course attrition makes difference. But in short battles what matters is what type of units amries are made of and micro. The point of the article is that just some red glow is not good enough reason to turn tail and run. Keep in mind it was written for all ron players.
Believe it or not, having huge casualties is not my goal either. Like general Patton said: No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country. :idea:

yeah its the same game but in nomad you dont less small skirmishes and more larger battles. In classical you can easily have 20+ units, and attrition would make a big difference to that force

Mohammad_Mohammad's picture
Offline
Last seen: 5 years 9 months ago
Joined: 12/15/09
Did you know....

**in nomad you have less****

papillon's picture
Offline
Last seen: 4 years 2 months ago
Joined: 08/23/07
Did you know....

the bigger the army on both sides the more important atrition becomes. small skirmishes rely too much on micro for the outcome for atrition to be an issue. but inn big battles atrition is key specially if u drawn the enemy deep inside ur territory to fight

Petek's picture
Offline
Last seen: 5 years 7 months ago
Joined: 04/26/08
Re: Did you know....

PAPi wrote:

the bigger the army on both sides the more important atrition becomes. small skirmishes rely too much on micro for the outcome for atrition to be an issue. but inn big battles atrition is key specially if u drawn the enemy deep inside ur territory to fight

401^^

There is another important use of attrition: it burns sneaky merchants.

Pages