Did you know....

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FUN_Galahad's picture
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Did you know....

1.
that every building in a city´s radius increases the caravan income of a related caravan (needs a caravan´s city-visit to take affect)?

2.
that you can assign your personal hotkeys to nearly anything in the options menu?

Use that to assign a hotkey for temple, tower and fort.

3.
that you can use the F-keys for shortcuts? I use F1 for granary, F2 for lumber mill and F3 for smelter.

... Now it is your turn.

varun's picture
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Did you know....

that's a nice piece of info............
can you elaborate.....the 1st point i.e the caravan income thing........

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buildings = caravan gold

if you are greek for example, cheap library = +2/3 gold for rest of game. Strategic decisions are made here.

I used to use ` for idle merchant, space for idle fisherman, f1 rax, f2 stable, f3 seige, f4 fort, f5 tower

-My tip - use korean militia in rushes, they are added dmg + repair the building so they cant take it back easily

Can-U-dig-it-Lautaaa's picture
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why don't you just prest TAB? first building you will find is temple, then towers and every building that has an available research.

Can-U-dig-it-Lautaaa's picture
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like Sims said,( I think) TAB is ur best friend ! lol

Can-U-dig-it-Lautaaa's picture
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some tips ( you prolly know them): never fight when u are crossing a river or if your enemy's army is on rocks, you will lose it.

artillery has bonus if you attack a city from an higher position. ( for example in mesa you put ur artillery on a mountain, city will go down faster).

try to fight as least as possible against aztecs, if you lose the first battle against them you'll probably lose the game.

you can ungarrison all troops of a type by clicking on them with the right click. you don't need to ungarrison them one by one.

If you researched senator,democracy or capitalism, remember to take a wagon when you siege a city.(33% faster).

When you lose a city, build one as fast as possible. for example, if you lose ur third city, 2 caravans will be inactive, so your wealth income will be lower. and if you take ur city back, you will have 4 cities. that mean more territory=more wealth.

I might post more later.

Petek's picture
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Re: Did you know....

FUN_Galahad wrote:

1.
that every building in a city´s radius increses the caravan income of a related caravan (needs a caravan´s city-visit to take affect)?

Caravan income gets +1 for every building in city radious, for both cities on that route. If i remember correctly cities themselves count too.

Petek's picture
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Can-U-dig-it-Lautaaa wrote:

why don't you just prest TAB? first building you will find is temple, then towers and every building that has an available research.

Too much clciking when you need something specific fast. TAB is great when you have lots of resources.

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Can-U-dig-it-Lautaaa wrote:

try to fight as least as possible against aztecs, if you lose the first battle against them you'll probably lose the game.

you can ungarrison all troops of a type by clicking on them with the right click. you don't need to ungarrison them one by one.

If you researched senator,democracy or capitalism, remember to take a wagon when you siege a city.(33% faster).

When you lose a city, build one as fast as possible. for example, if you lose ur third city, 2 caravans will be inactive, so your wealth income will be lower. and if you take ur city back, you will have 4 cities. that mean more territory=more wealth.

Or rush the Aztecs (especially if you have Mongols). They have slow start unless lucky with ruins. If you bring much bigger army Aztec player won't get much plunder.

Thanks, just what I needed Biggrin

You also need a wagon to protect you from attrition. Wink

You need to wait 5 seconds to be able to build another city after you just lost one.

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Re: Did you know....

Can-U-dig-it-Lautaaa wrote:

some tips ( you prolly know them): never fight when u are crossing a river or if your enemy's army is on rocks, you will lose it.

I lost one game because I had to cross a river with my army........ while attacking and lost my major portion of army..... it really costs you....then I had to retreat cause I was losing the battle......and again had to cross same river(during retreat).

U can defend pretty well on rocks they provide extra defense..........It helped me to defend in one of the game..... I was KOREAN(best defensive nation) and the attacker was ROME(very good aggressive nation)....so I put my archers on rocks with senator and just defended while my team mates were killing players of other team's players....

TIP:- grouping(done by ctrl+1,2........) your army is very important it helps in attacking in organised way.

FUN_Galahad's picture
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About the Tab key. Useful indeed.

But: what do you do if you want to build a temple fast, or a tower? I have assigned t for tower, and it applies to build commands for vils too. Grab a villie, press b and t and you build a tower.

Or when i want to make sure i have tactics researched, i just press "R" (my hotkey for fort) and here i go. Tab takes too long in my opinion.

Petek said:
"Caravan income gets +1 for every building in city radious, for both cities on that route. If i remember correctly cities themselves count too."

I dont understand that with the both cities: One caravan always runs between two cities and so the caravan produces more gold when you build more buildings in one or both of the cities. How can cities count?

... Lakota have no farms so they get less caravan gold. But that can be equalized i think by building the cities far away from other (distance bonus).

... A caravan route between large or even larger cities gives more gold.

... The research on the right side in the smelter (foraging or so) not only reduces atrition, it stops atrition for units that do not move. Very useful if you have a merchant in enemy´s land and he has atrition.

... The same research increases the hitpoints of the despot line.

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Re: Did you know....

Yo Galahad, great topic, learned some new and very useful things...

Tnx guys...

Especially you Lautaaa, that thing with right click to ungarnison all units of the same type, man how many times i needed it and didn't know of it, tnx mate... Biggrin

I use TAB key frequently, very useful thing and I got accustomed to it, so I don't need to look all over my keyboard for shortcuts to specific buildings and then find out I have no available researches or forget some researches, in my opinion TAB key is much better, you browse fast and with only one key through all of your available researches...

I also use 4 default shortcuts:
C - for selecting cities
B - for building with villies
F - for building farms
V - for building villies, scholars and sometimes fishermen

These keys are on the one place, easy to use and i would recommend at least that to all ppl (since you don't need other hand for nothing else except shortcuts) cause this speeds up the game and you should use as many shortcuts as you can (not like me noob only few Sad )

And I also use teams for my army and military buildings to speed up my micro for fighting (which is not very good so I tend to lose battles with same size armies if my opponent does his micro better, which isn't to big problem when fighting me - just ask Petek Wink )

Sry guys for longer post, I tend to blab sometimes, anyway these are the shortcuts which I use (I'm too lazy to look for others to use them) and I think they speed up my game play so I would recommend to all to use them more...

FUN_Galahad's picture
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THx SlowRex.

I use a lot of shortkeys, but not all of them. I use u for university, o for siege works etc.

I dont use the shortcuts for building troops.

I use shortcuts for nearly all available building commands: c,v,v,v produces vils in a city; selecting vil, click b, u to let him build an university.

There is a topic with the same name on sime community site, but i dont rememeber where. Maybe AU site.

If you are iterested in more tips, visit
http://www.anarchyunleashed.com/viewforum.php?f=5

Can-U-dig-it-Lautaaa's picture
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I use hotkeys for EVERYTHING. even for general's stuff and building troops, *cough*not like raider nomadic noob*cough* haha. and you are welcome slow rex Smile

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Re: Did you know....

FUN_Galahad wrote:

About the Tab key. Useful indeed.
Petek said:
"Caravan income gets +1 for every building in city radious, for both cities on that route. If i remember correctly cities themselves count too."

I dont understand that with the both cities: One caravan always runs between two cities and so the caravan produces more gold when you build more buildings in one or both of the cities. How can cities count?

... Lakota have no farms so they get less caravan gold. But that can be equalized i think by building the cities far away from other (distance bonus).

... A caravan route between large or even larger cities gives more gold.

A caravan between city A and city B gives (it seems) +1 for every building made at city A or B, city centers included. Military buildings included. Just did a sandbox game, and sometimes towers increased income by +2 O.o
And sometimes income was greater a bit than building count, I suspect distance bonus.

Also I only recieved arrival bonus only 1x per caravan (1 city arrival before route got established I think). But I remember during games I see the caravan arrival bonus messages, is that because I remake caravans that get killed or does it become more than 1x income with some tech :?: The bonus seems to be +10 per com tech. Further studies on caravans needed... Biggrin

They also dont have granaries. 98

Petek's picture
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The hotkeys I use:

u for university
n market
k barracks
s stable
d dock
o siege factory
i airbase
š senate
? scout
? spy
misslie silo is x i think, i just check the keys for silo and cruise missle during game when I get artificial intelligence...
c city

I-m so happy those ? represent language specific letters that this site doesn't want to show, strangely it showed š :roll: Biggrin

I use control groups for generals, fleets, raiders, airbases, fort, tca, sometimes army.

Double clciking on a unit will select all the units of that type that are visible on the screen.

Shift is a very useful key. You can give villager(s) a series of build orders while holding it. And to give waypoints units and even buildings(if you want for merchant to go around something for example). Alt + shift adds a waypoint before the other waypoints a unit had without losing the old ones, very useful for villager scouting. Scout will automatically pick up ruins he sees if you use waypoints, but will walk by them if you dont.

Can-U-dig-it-Lautaaa's picture
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I always had a doubt. Does lakota get the granaries researches anyway ? those ones for faster troops-building and healing when they are garrisoned.

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I doubt that. But we need a test. And a tester! Smile

Can-U-dig-it-Lautaaa's picture
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It surely does, because it would be very unfair otherwise :S

varun's picture
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this is great stuff from all of you experienced guys, I am noob though.....

guys can you give some tricks for particular nations..........
I know about some nations but still I am sure I will be lacking in knowledge

*I NEED KNOWLEDGE*(9).......

FUN_Galahad's picture
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What nations you need knowledge about?

But in general:

Here some "wisdoms" which apply to most games on a non-fishing map:

1. Go science 1, civ1, 2nd city, com 2, get market, 100 food/wood, mil1, II, mil 2 and stable, raid, barracks, some units and a despot, get 3nd city, III.

2. Always switch your view between res-display, minimap and maindisplay.

3. Use your time. Dont watch units or vils doing smth, what they can do without being watched.

4. In a battle, hold back your HI, control your cav and let the archers/LI fire.

5. Have a scout in your army.

6. Dont forget tactic, tax and university research.

7. Use waypoints for the scout. Have 2 or 3 vils scout in the beginning too.

Can-U-dig-it-Lautaaa's picture
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why don't you download some replays? It would help for basic stuff...

varun's picture
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I generally play........ nomad now a days....

I play better with some nations(nubians, persians, bantu... mainly booming ones) but not with others.....
I generally watch videos of my games(the players who played best in them.... and compare it to myself while watching videos) ....

what is the good strategy in nomad... go for commerce1 first or go for civic1... first...

and also how to get colosus or hanging gardens in classical(how to save resources for them) :roll:

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I have downloaded.... all raid videos but they are 1v1...........
I have seen couple of them

Can-U-dig-it-Lautaaa's picture
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nomad is for noobs. ask petek for advices about nomad Biggrin

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Can-U-dig-it-Lautaaa wrote:

nomad is for noobs. ask petek for advices about nomad Biggrin

lol
Totally supporting you Lautaaa... Wink

Petek wrote:

Shift is a very useful key. You can give villager(s) a series of build orders while holding it. And to give waypoints units and even buildings(if you want for merchant to go around something for example). Alt + shift adds a waypoint before the other waypoints a unit had without losing the old ones, very useful for villager scouting. Scout will automatically pick up ruins he sees if you use waypoints, but will walk by them if you dont.

I use Shift key for giving waypoints to units and villies but I didn't know you can give waypoints to your buildings, I think I tried it once and it didn't work. It would be very usefull for raiding, gotta go try it again....

varun's picture
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LOL
I dont think that nomad is for noobs only.

I have seen and played with many experienced players.
AND main thing...
There is different strategy in NOMAD and STANDARD gameplay.

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yeah, it works for building, when you build a citizen, instead of waiting for it to come out, u can give it the way points before, saving you time.

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I noticed that giving several waypoints to a building (which means that any produced units uses these waypoints ) is a bit unresponsive.

I mean: The waypoints cannot be set fast. You have to wait a moment after each click.

MAybe that is why it did not work for you, Rex.

I use these waypoints for merchants that shall go into enemy terretory and on maps with many obstacles (mesa etc.)

Did you know...

... taht you can bribe enemy´s fort, when being built in your land?

Very funny when you bribe it when it is nearly done and then finish it 58

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Can-U-dig-it-Lautaaa wrote:

nomad is for noobs.

^^That is why Lauta plays nomad all the time!

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varun wrote:

what is the good strategy in nomad... go for commerce1 first or go for civic1... first...

and also how to get colosus or hanging gardens in classical(how to save resources for them) :roll:

The choice of technology research order depends on situtation (rare resources, nations, proximity of opponents, ...). Com tech is the usual choice for first tech. If you have an opponent very near going mil and raid is usually a good idea (research com while barracks is being built). If he went mil also you were both slowed down, if he didn't you can slow him down by raiding. Sometimes if land grabing is important (important rare resource, a mountain) going civ tech first can be a good idea, but don't forget to scout your near opponent, if he went mil he might try to capture your new city. Go civ 1st if you lack wood. Sci tech 1st is also an option, good for when you expect to find some ruins (when playing Lakota sci 1st is almost always the best option).

If you want an early wonder make less early merchants. But expect to get attacked soon.

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